
BEEEE-TS
Overview: This was an attempt to make a rhythm based game using Unity by 4 designers and programmers. The idea is that the player is a bee in space and must dodge other bee signals, as the player is entering their region of space. The game features simple controls and has a unique feel with the rhythm as the game progresses with different difficulty levels. The project was part of our Game Development Processes course.
Features:
-
Feel the adrenaline rush between satisfying sync with the music and dodging the signals.
-
Different difficulty levels to adjust the game style.
-
Fully functional menu system.
-
Cute art style.
Video:
Media: The project is currently in private repository and not made public. However, each of us have the opportunity to represent the repository as part of our portfolio. The link below is safe and contains complete project files. In addition, it contains the complete process that took us in making this a full game- design doc, sell sheet, feasibility plan, task management doc, setup guide and information about sprint 5 (final sprint of the semester).
BEEEE-TS (zip download, Unity project)
Art:

Sell Sheet

Main Menu

Instructions menu