
The Witcher's Code
Overview:
This is a former Capstone project to build a narrative driven 3D RPG game made in Unity by a team of 6 designers, systems and graphics programmers. The player protagonist is a knight fighting against his family who are trying to control the people of their legion with magical powers and convert them into 'corruptible'. Our knight tries to defeat the corruptible with his 4 magical elements - fire, air, ice and lightning. These transform the way protagonist can perform combos while defeating the corrupted. At the end the protagonist fights his sister who is the head of the family and controlling the magic throughout the world. We have an external team of 20 members within RIT including artists and sound designers supporting the project.
Contributions:
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Designed experiences of a story rich journey as a knight to do the wrong - right!
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Developed responsive AI that adapts to player's conditions using Goal Oriented Action Planning.
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Created materials for magical abilities like water and fire on the sword.
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Connected UI elements with player stats(health, stamina and magic) and information on toggling magic.
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Developed a fast- paced combat mechanics to provide a satisfying feeling of vanishing the dark magic.
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Created immersive semi-open world experience with magical elements scattered throughout the world.
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Developed customized magical abilities and use it accordingly in combat.
You can follow us on: https://www.tumblr.com/blog/wizards-code
Progress: